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Posted 2006/02/17

Playing Counter Strike for the greater good.

I have nearly completed my document describing online game technologies. It has highlighted that some of the techniques currently being used have scope for improvement. Two examples are game discovery which some systems still use a very naïve mechanism for relying on the client doing a lot of the work rather than the game registry and content distribution which can introduce long waits while extra content is loaded from the game server.

While writing this document I measured the bandwidth usage of Counter Strike Source which meant I had to play the game for a while, things we have to do for a PhD…